Shawn De Freitas
I don't remember the first time I felt it, but the feeling has followed me all my life: the almost hypnotic pull of watching people play in a steelband. Stand in any panyard and you will see it. The wild facial expressions, the bodies moving with the rhythm, the intense concentration that suddenly breaks into a smile. The players are not just making music; they are completely immersed in it. There is something inherently joyful about playing the steelpan.
If playing pan can light up a face and spark a smile like that, what is it lighting up in our brains? And what could the way someone plays reveal about their brain health over time?
Those questions led me to create Panjam+.
Panjam+ is a virtual reality platform that brings together music, immersive technology and brain science, designed with older adults in mind. We recreated the steelpan in a virtual world, engineering its form and mechanics so that a player can put on a headset, pick up the controllers and play much as they would a real pan.
The steelpan is the product of many breakthroughs, but for me, one of its greatest innovations is its layout. On a piano, the notes run in a straight line. On a tenor pan, they sit around a curved bowl, arranged in the circle of fourths and fifths pioneered by Anthony Williams and refined through generations of pan development.
To play even a simple melody, the hands must cross the body, reach from one side of the bowl to the other and leap between octaves, all while remembering what comes next and keeping time. Playing pan is a continuous conversation between sound, memory, movement, timing and space.
Virtual reality lets us do something a physical pan cannot: measure that conversation.
As people play, and with their permission, Panjam+ records their reaction times, the accuracy of each strike and the paths their hands take through space.
Traditionally, a cognitive assessment is a snapshot: a single session with a trained professional, usually in a clinical setting. Panjam+ is designed to sit alongside that snapshot and add something a single session cannot: a picture of how performance changes over time. People simply make music, as often as they like, and each session contributes another point in their individual record. Longitudinal research shows that repeated measurement can reveal changes and patterns that may not be apparent from a single assessment — although interpreting those changes requires accounting for learning and practice effects.
We are asking whether the same principle can be applied to playing pan: whether the way someone interacts with a musical experience over time can provide meaningful information about their cognitive health. The joy becomes part of the observation.
Thomas Edison is often credited with saying that to invent, you need a good imagination and a pile of junk. Our pioneers had both.
In the 1940s, they began experimenting with something never intended to make music: discarded oil drums. They sank them, hammered them, grooved them and tuned them until they sang. Winston "Spree" Simon, Ellie Mannette, Bertie Marshall, Anthony Williams and countless others transformed industrial waste into an entirely new instrument — one that would become a defining symbol of Trinidad and Tobago. Panjam+ continues that tradition.
Where our pioneers looked at an oil drum and heard music, we looked at what they created and saw an interface for the mind — and a new possibility for helping people age well. The world's population is growing older at an unprecedented pace, making cognitive health an increasingly important part of ageing well. Here at home, the challenge is harder to ignore: our population is ageing, while access to specialised cognitive-health services remains limited. Panjam+ is now in its pilot phase, working with senior communities and with their consent, collecting real-world gameplay and movement data.
We are investigating whether the ordinary actions of playing pan — moving to a note, reacting to a cue, remembering a sequence and coordinating both hands — can produce measurable signals that help us understand cognitive health over time.
The work brings together researchers in Europe, North America and Africa, with support in Latin America and the Caribbean through the IDB's Silver Region Fund. Our longer-term goal is to build a dataset that follows the same people over years, allowing us to see how these patterns change over time. We are not trying to turn the steelpan into a medical test. We are exploring what happens when an activity people already enjoy becomes a source of measurable interaction and over time, a source of insight.
What began as a question about what happens in the brain when we play pan has become a bigger question: what else can we discover when we look differently at what we already have? Too often, innovation is imagined as something that happens elsewhere and is eventually imported here. We look outward for the next technology, the next platform, the next solution. But what happens when we look inward first?
The steelpan emerged from our particular history, materials and circumstances. Its creators had none of the resources of a global technology industry; they experimented with what they had. That is one of the lessons I take from the steelpan. Our culture, our demographics, our environment and even our constraints can become raw material for design. We don't have to take someone else's solution and give it a Caribbean coat of paint. We can start with something distinctly ours and ask what possibilities are hidden inside it. We didn't choose the steelpan for Panjam+ simply because it is our national instrument. We chose it for the overlooked intelligence in its design. The player must constantly translate sound into movement, movement into spatial decisions, and those decisions back into music. The pioneers were solving musical problems. They could not have imagined that, decades later, virtual reality would let us observe those interactions in such detail.
Panjam+ recently received the Trinidad and Tobago Coalition of Services Industries' award for Best Use of Innovation in Services, an acknowledgement our whole team was proud to receive. As we continue our work, we are looking for partners: senior centres, care homes, health professionals, researchers and others who want to explore how our national instrument might help people age well. If the steelpan could be born from discarded oil drums, imagine what else our culture is waiting to teach us. To learn more about the Panjam+ pilot or get involved, contact info@dingole.com.
The smiling faces were where the question began. The real frontier is discovering what those moments of joy can teach us about the mind.
Shawn De Freitas is the founder of Dingole E-Commerce Service
